HDRI in Maya 6.0
Can anyone tell me what the function of the "Image Based Lighting" section of Mental Ray?
I have been experimenting with HDRI using HDR images as Ambient Lighting files applied to a Sphere, rendering with Final Gathering. This works great, but I'm just curious as to what this new "feature" is I just found and how it's used. |
IBL will elimanate many things you are currently doing. It also provides more accurate calculations and you can see the HDR in the viewport. I recommend you to go through the help files to unserstand all the options for the IBL.
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Thanks Roach! I read all about the IBL and am very impressed with the control and less steps as opposed to my "long way".
I've enclosed a test image that I did... |
sweet. The IBL has saved me loads of time on renders. it is truly great.
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cool, what were the settings on your material to get your look on the metal?
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Here's my settings:
I also used an HDRI probe for the reflections. |
So simple - so effective....
sjurick: thanks for starting the thread and later supplying the "chrome" settings (neat) roach105: thanks for the lead on the IBL Pure_Morning: thanks for asked sjurick for the metal material settings great thead..... thanks again (all) |
Glad to help!
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keef thanks for all the thanks!!!
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