Dog Model
After finishing the tutorial on how to model a dog, I went to convert from polygons to subdiv, yet nothing was happening. I then went back to before I joined the two halves and it worked perfectly. I have adjusted the slider to the maximum value and still nothing. This might mean that there is to much geometry?
I was planning on rigging this model in the future, so if anyone could assist me with this problem it would be appreciated. |
is there an error message on the status line at the bottom?
if it says something about a polygon limit then you should up that in the subdivide options |
Dog Model
This is exactley what's showing up.
editMenuUpdate("MayaWindow|mainEditMenu"); ModObjectsMenu MayaWindow|mainModifyMenu; CreateSubdivSurfaceOptions; performSubdivCreate 1; subdivCreateCallback OptionBoxWindow|formLayout86|tabLayout2|formLayout 87|tabLayout6|columnLayout18 1; deleteInternalValence2Verts |polySurface14|polySurfaceShape25; polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 10000 -maxEdgesPerVert 32 |polySurface14|polySurfaceShape25; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab"); statusLineUpdateInputField; Any ideas? |
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maxPolyCount is set to 10,000, so increase that in your options.
Yeah, spell it out, Chirone. |
aww but now you just spoon fed him the answer..
but i suppose reading that log is probably not that easy... |
Thanks very much. I do have one query though. How do I increase the max poly count past 10,000?
I have clicked on the box beside "Poly to subdiv” and dragged the "maximum base mesh faces" slider to the top which is 10,000. I have also tried typing a number in, yet nothing happens. Is there some other option box that I need to open? If you know any solution it would be appreciated greatly, thanks. subdivCreateCallback OptionBoxWindow|formLayout86|tabLayout2|formLayout 88|tabLayout3|columnLayout17 1; hideOptionBox; deleteInternalValence2Verts |polySurface14|polySurfaceShape25; polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 100000 -maxEdgesPerVert 32 |polySurface14|polySurfaceShape25; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab"); statusLineUpdateInputField; if (`window -exists OptionBoxWindow`) deleteUI -window OptionBoxWindow; saveOptionBoxSize(); |
yep. what they said.
Oh in an attempt to actually add a useful bit of information - In the lower right hand corner of the UI there is a little icon that looks like a window. This brings up the SCRIPT EDITOR, which has a command output history on by default. If you do not have the maxpolycount set high enough, maya actually gives you a message to the effect "maxpolycount exceeded, try increasing". Which is rare, as programmers usually like to add more arcane error messages along the lines - "operation failed - error 34". ;) |
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