revolved surfaces not rendering smoothly
hi everyone.
i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me is that when i render them, they appear blocky with very pronounced corners, which is very different from the way they look while i actually work on them. i've tried increasing antialiasing and i've also tried texture mapping, but the problem remains. any suggestions? |
Increase your object's Tesselation values (UV) in the attribute editor and change to highest quality.
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