Can't link Fur Description to Different UV Set.
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Attached is a picture, which is pretty clear.
I want to attach two fur descriptions to one object. One description is allover, while the other is only for the eyebrows. I have already created different UV sets for these, and have the allover fur attached. The problem is that when I attach the eyebrow fur, it attaches to the allover UV set. When I try to attach it to the correct set in the Relationship Editor, it moves BOTH the eyebrow fur, and the allover fur to the eyebrow UV set. So frustrating... |
You could just duplicate the face mesh for the eye brows then attach the fur to that............dave
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I could, but that sounds like a rendering nightmare to me. Any other suggestions?
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Have you tried painting a density map?
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I've tried using the paint fur tool if that's what you're suggesting. Haven't had much luck with it; I haven't been able to achieve much control over it. It will paint in patches, and it's unclear how many clicks are needed to cover areas. It also won't reduce the baldness/desnity in some areas to completely 0. It will get close, but it's no 'smooth shave'.
Is there another way of going about doing that? Do you have a link to a tutorial? |
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