Help on Projection mapping instanced particles
Help guys,
I've created instanced coins that spray out. I used projection mapping to add the texture and parented it to the cylinder coin shape. however when particles render the image map moves. How on earth can I get the map to stay in the same position. thanks in advance M |
DO you have to use projection mapping?
Why not just use normal UV mapping to assign the textures to the coins? Hope this helps, post again if it doesnt ALan |
Although I have no idea what projection mapping was, I too thought it was odd that you used it instead of simply assigning a texture file to it when I first read this. It seems odd that you would have to parent the texture to the object, too, although that might be a part of projection mapping. (I don't know) Take Pure_Morning's advice and see what happens.
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thanks guys
I used projection mapping so that I could get the exact alignment.
I managed to get sorted by making a texture reference of the map. Then instancing the referenced object Worked a treat. but thanks for the suggestion, I'll use UV mapping next time. ;) M:beer: |
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