building car with only polygons
Hey Guys!
I am doing my 4th car & as i 'm getting better i face new problems. The first cars was build like the simplymaya ferrari. polygon base & than convert it to subd & crease the edges. Unfortunatley on a detailed car its not a good method. You end up with 4million polys instead of 1million :( My Pc is pretty strong but come on :) ....4million So i tried to make a car only with polys. At the edges I use the insert edge loop/ split poly to add more detail. The prolem, I ve bump somtimes on the parts. It loses the shape as i put more loop on it. How should i solve this problem? I built the car the less poly i could. I was thinking on the mesh/Smooth before adding the loops to the edges.. Is there any better way to make the side part nicer? |
Hi Joey81
Could you post a shot this will help us understand better your problem..........dave |
1 Attachment(s)
here is one. I tried to repair....
i need 2edges to ve the Intake shape. But after I need to separate them or something :( if they go too close they make a idiot look if you know what i mean. But separating this way make an idiot look too if you look the wire view.. I need to make it proper but i dont know how :P |
1 Attachment(s)
I dont know if you need the edge going around the bumper if not you could split poly as ive none in red then delete the edge going round?.........dave
Edit:also try using the bevel tool for adding edge to corner this will give you more control on the distance apart the edges should be |
thx, i ll try this
to loop does not go around. This front bumper is a pretty thin part originally , so i wont make the back side. No use. I wont move the part, so good to go :) |
All times are GMT. The time now is 03:32 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018