Exporting Maya to 3DS Max
Hi
Can anyone tell me how to export models from Maya to 3DS Max this has been buggin me for a few days now. :banghead: |
You have a couple of options:
1. Purchase Deep Exploration from Right Hemisphere and use that to do the data conversion. or 2. Download the free FBX Plugin (http://www.kaydara.com) and use that as the intermediate format to go between Maya and 3ds Max. |
Great!
Thanx for you help :beer: |
And how I do for the inverse......???
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I think the fbx plugin works both ways. You need both the Maya and 3ds Max fbx pligins installed.
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Both the FBX file format and Deep Exploration work both ways.
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I have found that the fbx plugin does work both way but I still dont know how to use either of the programs!!! Any help?
Only kidding. I've found all the tutorials i need on the net. Most of them here. But I still suck at modeling!:mad: |
Polytrans is what you need. I use this to do any conversion to any App
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