Oceanshader bumpy
How do I increase the subdivisions in my ocean shader? i’m getting these strange triangular reflections and bumpy surfaces (see below) that seem to be the result of a mesh without many subd’s. Thanks for any help!
http://img.photobucket.com/albums/v5...ian/ocean2.jpg |
Just a few questions for you before I try and troubleshoot your problem cool? :)
Ok: 1. What version of Maya are you currently using? 2. Did you start-off your scene using one of the premade sample files from the Visor, such as the HighSeas Ocean Sample file? 3. or did you create a subdiv plane, and attach an ocean shader 2d/3d to it? Once I know these details I can try and recreate your problem, and we can figure out how to fix it for you:) |
Thanks for the help
1. What version of Maya are you currently using? 2008 2. Did you start-off your scene using one of the premade sample files from the Visor, such as the HighSeas Ocean Sample file? Yes, I used the HighSeas sample, but I tried tweaking it a bit. |
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Ok, after trying to recreate your problem, I'm left with more questions than answers for you.
The fist problem is that I'm running 8.5 Unlimited, but I really don't think that is the issue here. I noticed a LOT of funky resolution issues in your shot besides the ridges you circled. So, what I first tried to mess with was the wave height in the Ocean shader and what I first found was that the sharper the inclination in the height graph, the more visible the mesh triangles became. So, I made the graph smoother, and they went away. Might this be one of the things you changed? If so, try smoothing-out the graph and see if that solves a bit of the triangle problems:) Lemme know if that helps a little:) The image below shows my sharp graph at the top, then a large version of my "smoothed" graph. |
Thanks I will try that! I think that may be it.
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Good luck!
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