Movie models made available to the public?
Has anyone ever seen a model used in a major movie made available to the public?
I would like to see the Buzz lightyear and Woody models from Toy Story or the Incredibles models. |
Nope, never seen any models like that available to the general public and I doubt you will, as they will be under all sorts of copyrights etc etc, not to mention that there probably worth quite a bit.
You might manage to get a glimpse of the wire frames somewhere (way in white papers or "making of's") |
I was afraid of that.. :(
I wonder how they keep things like that safe? Digital props and masters and stuff.. You know, to protect them from getting damaged or lost etc. |
There probably backed up and stored (like with backing up a system in a business)
Also if it gets leaked etc then someones probably gonna loose their job. |
Yeah this just wouldnt happen.
But saying that, the best model Ive seen from a movie and it was identical literally nut and bolt, was a Jedi Starfighter from EP3 over at SpinQuads website, it was just phenomenal, and it took near five minutes to load as an obj, such was the detail. I may have it on archive somewhere, I'll have a look but check out spinquad anyway... PS: Steve...stuff is in th post mate, you should get it tomorrow or wednesday cheers Jay |
We need some freedom fighter to leak them! ;)
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Nice one Jay!
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You could make it yourself. It's not like you couldn't get frontal and sideshots of Buzz. It could be a fun project for you.
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That's true.. I was mainly curious to see how the masters do it.
How they had the wireframes worked out for optimum efficiency, I guess. I look at it kind of like reverse engineering a UFO. haha And they should be like an advanced civilization considering all the money they probably throw at that kind of stuff. |
Just for the record, Buzz and woody were scanned maquettes, then just tidied up. I think Buzz had over 200 texture maps as well!!
I think you'd be surpised how alot of the meshes are. Take Shrek for instance or Puss in Boots all pretty standard meshes, with loops un the right areas not too heavy, the only differences really are whats going on underneath the surface, these characters are driven by proprietory software though modelled in off the shelf stuff. Also theyve got a muscle rig under there so deformation is going to be pretty accurate. I believe Puss was made from nurbs patches if I remember rightly, though by Shrek 3 I think everything was a subd. If anyone has the original Shrek DVD check out the 'making of' doc on it. For Yoda in Star Wars, the final model was pretty dense, there are a few pics around on the web of him, its quite staggering! cheers Jay |
Interesting stuff, Jay. I did a search for maquette and Toystory and found this article..
http://www.uemedia.net/CPC/vfxpro/printer_10806.shtml Seeing the 2 different methods kind of confuses me.. I am a sculptor first.. this makes me wonder if it would be better for me to sculpt my models out in the real world then scan them. what's the cheapest you can get a scanner? Quote:
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Scanners cost quite a bit, like thousands.
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Well that sucks! haha
Is it possible to take your model somewhere and get it scanned I wonder? Are there different types? I have seen the point scanner types.. then there is a scanner that kind of bathes the entire sculpt rgiht? Like for making action figures from humans? |
Again its going to cost you loads. Plus the point cleanup on the model after will most likely be a pain in the arse.
the process is slow overall and adds another step or two before output. They tried on characters for the show I worked on back in October last year, its too much to do and was quicker to hire dudes like myself to build them. _Jay |
Did you use the bathing scanner type, like this?
Or the point scanner? http://progressive.playstream.com/im...ga_gf0407.html If you use the bathing type how do you map out the mesh? |
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