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gubar 09-02-2008 08:34 AM

Camera settings...
 
Hi all,

somewhere along the line I've managed to mess up my camera settings. What are the recommended settintgs for a camera, in terms of focal length and angle of view (and any others I should be aware off).

thanks

gubar

gster123 09-02-2008 09:04 AM

What for? Just the standard maya default settings for a camera or someting more special?

mirek03 09-02-2008 11:46 PM

you might want to check the camera aspect ratio is the same in the AE as it is ion the render globals.., but its not that important.

if you mess up any tool, including cameras.., just go to 'reset.'

if you change your camera settings to HD for example.., then you will need to reflect them in the render globals

if you are using HD.., you will need to change you device ratio and aspect ratio (so the camera settings are the same as the render globals.)

gubar 10-02-2008 04:07 AM

Hi,

I was just wanting a camera with a decent amount of perspective for modeling (not to much distortion) but one which would let me got close enough to the objects without zooming past.

I've got something decent, someone posted what they called an ideal setting earlier. What I've got will do though,

cheers

gubar

gster123 10-02-2008 08:14 AM

I generally set the focal legnth to 50mm to correct for persp distortion (as you would see going from maya to Z and back if you dont), and whack up the far clip plane

mirek03 10-02-2008 11:55 PM

1 Attachment(s)
steves advice is great.., 50 mm is close to how we see., when we look straight on.., this is somewhat controversy here at SM.., but thats what i was taught at uni.., jay told me here that our eyes were closer to 28 mm.., im wondering if the stereo view (two eyes combined0 somehow makes a total of 50mm.., but its just s theory and im raving on too much now.., again!! i should look (pun) into it more closely.

you can avoid 3 point perspective if you are doing high-rise, urban environment using camera off set

this will stop the 'stretching of the image and is something all architects are aware of and avoid.

this is three piont perspective


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