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-   -   Maya to 3DSmax (https://simplymaya.com/forum/showthread.php?t=16795)

stickdude 24-05-2005 08:53 PM

Maya to 3DSmax
 
Hey, I'm helping some ppl make graphics, and they are using 3Dsmax and I'm using Maya :bow:
so i was wondering if any of you know how to export the maya objects (BTW, i'm using polygons only) from maya to smax. I would prefer if you could export the textures too, i heard 3dsmax has UV layout too, so that should be compatible... thanx!! :attn:

Reimo005 25-05-2005 02:07 AM

you can export to .OBJ and max can easily open it.

stickdude 25-05-2005 06:15 PM

sweet, but how do yo do that? ...so you don't need any other program right??

:headbang: <- lol :lol:

dannyngan 25-05-2005 06:18 PM

You can also use the FBX format to transfer data between the two programs. FBX will retain object names, quads on your meshes, UVs, and object scale. You can get the FBX plugin for Maya from Alias's website. 3ds max has FBX support built-in.

stickdude 25-05-2005 08:53 PM

ok, so i logged in to Alias.com and when i click download for the Maya 6.0 windows plugin, it sais:

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:headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang:

Reimo005 26-05-2005 04:26 AM

em, you can export choosing file>export and selecting the options, there you choose OBJ exporter, but you must make shure that your .obj exporter is turned on in plugin manager.


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