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-   -   Specular with hard edge (https://simplymaya.com/forum/showthread.php?t=18525)

rendfox 04-10-2005 05:52 PM

Specular with hard edge
 
How can I make the edge of a specular highlight hard, as opposed to a soft gradient. I want a glossy wet look.

The maya help file suggests adjusting the Blinn specular roll off. This seems only to affect the overall brightness.

I want my spec. to be a sharp white dot. Not a soft airbrush dot.

swankymonkey 04-10-2005 09:24 PM

Adjusting roll off on a Blinn should work but I've found using a PHONG E shader and adusting its ROUGHNESS attribute to work very well. Set it at 2.0 or higher for a really sharp hotspot.

Dave

rendfox 05-10-2005 10:45 AM

ahh. Thanks Dave.


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