export from maya to .obj problem?
hey everyone
i have created a 3d character using maya 8.0 and i export it to .obj so that i can open it in zbrush i get in the maya output window error getting shader and when i render it some parts appear black can someone help me ? do i have to set anything up before exporting to .obj ? thanks |
This happened to me one time. It turned out I had instances in my scene. Example: You duplicated an instance of half your character. Try mirroring and merging.
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thanks
yah i have duplicated faces
i tried mirroring the geomtry it worked thanks man |
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