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-   -   weight values controlled by a texture (https://simplymaya.com/forum/showthread.php?t=27421)

kgoossens 07-09-2007 11:31 PM

weight values controlled by a texture
 
Hi everybody,

I'm not very familiar to maya, but I would like to do the following.

I want to use an animated procedural texture to control the weight values of the vertices.
And after that I would like to (move for example) those vertices using their weight values.

It is a great functionality that I could find in Modo, 3dsmax and houdini.

How should I approach this in maya?

Thanks a lot in advance.

AikoWorld 09-09-2007 09:45 AM

i don't think that is possible, you could use blendshapes!

gster123 09-09-2007 10:05 AM

Could you not use the animated texture as a displaqcement map?

kgoossens 09-09-2007 02:54 PM

Hi AikoWorld & gster123,

Thanks for the answers, but i would really need it to deform the geometry since I want to add geometry operators after.

As blendshapes would not be very practical, but it could do the trick it would be good.
But before this I should need to find a way to the weighted deformation on a shape.

Perhaps the best example would be that the weights of a cluster are controlled by eighter an animated texture or procedural texture.

Cheers

Kim


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