weight values controlled by a texture
Hi everybody,
I'm not very familiar to maya, but I would like to do the following. I want to use an animated procedural texture to control the weight values of the vertices. And after that I would like to (move for example) those vertices using their weight values. It is a great functionality that I could find in Modo, 3dsmax and houdini. How should I approach this in maya? Thanks a lot in advance. |
i don't think that is possible, you could use blendshapes!
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Could you not use the animated texture as a displaqcement map?
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Hi AikoWorld & gster123,
Thanks for the answers, but i would really need it to deform the geometry since I want to add geometry operators after. As blendshapes would not be very practical, but it could do the trick it would be good. But before this I should need to find a way to the weighted deformation on a shape. Perhaps the best example would be that the weights of a cluster are controlled by eighter an animated texture or procedural texture. Cheers Kim |
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