Lighting a Bulb?
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How can i light up this bulb? I added a ambient light and made it red but when i rendered the whole thing turned red.
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heres what it looks like when i tryed adding the light ???
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One thing I can say is that you probably want to use a point light (or spotlight) instead of an ambient light. Then, it's just a matter of matching your lighting attributes with your shader attributes so the light can shine through.
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yeah, an ambient isn't the kind of light I'd say to use in this situation. I also recomend Point light.
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Same here...
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i'll try that :)
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Here what i got.
I duplicated the bulb and made it smaller inside the original, and applied a point light to it, the light worked but now the rest of the object is all black. :confused: |
hmmm if you rested on your default lights (three of'em-non visible), they are turned off when you add a "real" ligth.
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yes, you'll need to light your scene normally, in addition to the point light.
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I may be misunderstanding the question, but can't you just add some glow intensity?
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This is a little off from your question but, DUDE!! How did you get that realistic glass shader???
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try giving the light bulb some incandesance....
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Fusion, I figured it out. Thanks anyway through, but i finished the project the light was used for a few weeks ago. :)
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Can you post a pic of your result?
I'd love to see how it turned out. |
There are too many to post, but kinda cheated a bit ;).
PS+Cut&Past=Cheating A Bit :D |
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