Low poly character
1 Attachment(s)
Just started on this tonight......
I hate his boots so far and I'm not sure why I'm getting the black around the top of his boots C&C? |
Looks like a good start.
The black is caused by normals. If softening them doesn't help, try doing so at a lower threshold. |
Refs?
You Great Refs. Can you post them so some of us less talented can use them? Im not that good with a pencil :(
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really cool so far, but (this is only my opinion) i think the nose might be a little large for such an angular face. However, i agree with peltra, since my refs never turn out that well, are you planning on posting the refs anywhere we could download them from? And if not, would you?
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I cant take the credit for the concept, it was done by someone that used to work with me.
here's some more of her work http://animeart.kyubi.org/gallery/ca...t_id=20&page=1 |
She's very good. But can you post the one your using? If so that would be great.
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to fix the boot rims, select all the edges related to the boots then go to edit polygons/normal/softenharden normal then make those edges all hard
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