Ncloth? and low poly modelling/high poly rendering?
hey, im making a ninja that im goign to do a 2 minute animation with. i want to know, if i give him a cloth bandana, will it significantly affect rendering times?
and also, how can i animate using a low poly model, but then use the high poly model when i want to render? |
cloth shouldn't affect rendering time at all... running the simulation while playing back the animation in maya for the first time might be slowed, though.
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Just remember to keep caching you cloth simulation so you can animate faster.
Chris |
I would bind the ncloth to the rig so it doesn't need to solve that much(at least that is what i would do now i used to keep caching which costs eventually hours..)
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I personally would complete your animation before going near nCloth simulation. Then cache out your geometry and start to work on the cloth simulation from there.
Chris |
this is tricky. ive managed to make one half, and it reacts well, but then i made another one on the same nucleus as it deforms so that parts of it turn black, almost as if the uvs are moving and the texture is swimming.
i also dont even know what a cache is, and google isnt helping, i think ill do the animation first and then add cloth in after if i have time |
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