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-   -   Virtual City Scape Competition - Street Scene (https://simplymaya.com/forum/showthread.php?t=31957)

Henhrig666 24-02-2009 10:58 AM

Virtual City Scape Competition - Street Scene
 
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Ok due to popular demand i have created my self a new thread :) to put my street scene in.....

Constructive Critism would be good and good luck to everyonre

Henhrig666 24-02-2009 10:58 AM

different angle
 
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:)

Henhrig666 24-02-2009 10:59 AM

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My church kinda

Henhrig666 24-02-2009 11:00 AM

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A foggy day

Henhrig666 24-02-2009 11:05 AM

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The corner with my bin

Henhrig666 24-02-2009 11:07 AM

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The original Submission :) :headbang:

Chirone 25-02-2009 09:54 PM

looks interesting

why does the sky have a shadow? (i'm assuming the blue background in the first shot was a sky, not a wall) you can make it not receive shadows if you turn it off 'receive shadows' the render stats in the attributes editor. or you could just assign a... i forget the name of the shader...

the textures look stretched on the roofs (you will need to tweak your UVs)

the buildings also look very flat... perhaps assign a bump/normal/displacement map (normal map should do you good if you can figure out how to generate one)

what time of the day are these shots meant to be in?

Henhrig666 25-02-2009 10:14 PM

Its supposed to be after noon so the sun is setting. The Red buildings i have put a bump map on and yeah stupid textures i just couldn't get the bump mapping to work properly :(

But ill look into fixing the other bits up thanx

honestdom 26-02-2009 01:41 AM

2 things you should look into are:

*bevels - you should bevel edges, it makes them less sharp which is a good thing as edges are not really sharp/crisp anyway. if you look at the light on the edge of your desk you will see 3 tones not 2. the way you do this in 3D is with either the bevel tool or micro beveling -adding an edge loop really close to anther edge-

*UV mapping - this is super important! this is how the texture knows how to wrap around the model. you have streaking on your textures which is because you have not unwrapped your UVs. so they are stretching. I'm sure you could find a tutorial on how to do this, its fairly easy once you get the hang of it. this might also be the reason your bump map isn't working.


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