Nucleus evaluation skipped, frame change too large
Hi,.
My character's hair has no problem at the first frame. It follows the mesh when I rotate the head. But when I go to another frame and rotate the head, it stays wherever it is. Also a warning occurs when I go to another frame: "Nucleus evaluation skipped, frame change too large" I searched that warning and a couple of people said to go to Preferences->Time Slider->Payback speed and set it to "play every frame" It is already selected, didn't work. |
try to select the option by right clicking on the play bottom
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