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mr pix. 23-09-2008 01:15 AM

Texture question.
 
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Hey guys

Ive got this texture (had to cut it due to the size) but this is huge. I mapped it onto a plane for displacement and got this result.

Ok what I wanted ive achieved. But i have to do this on a much bigger scale. Meaning that etxture has to be made smaller and copied so its tileable.

However, when i do this it greatly reduces the quality of the texture.

My quesiton:

How can i reduce an image in photoshop so the quality isn't reduced?

Thanx

BennyK 23-09-2008 02:06 AM

Hehe, you don't :) If you don't like the quality just don't scale it down but make it larger instead while adding more bricks.
If you scale it down you will lose details. If you're going to make it to be tileable though you can simply add some repeat in Maya.
I have a strange feeling you already know that though...
Benny

mr pix. 23-09-2008 02:40 AM

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But the problem I have is that i have paint a spec map, a displacement map and of course the texture its self. I wanted to make them tielable in photshop so i can match up the spec map and also make it tileable etc.


Ok how can i explain without confusing things further.

I saw this tutorial on how to create a displacement using a NURBS plane with very hi resolution. Now, using the same sized plane but a poly plane and low res,...u used those UV's and brought them into photoshop.

I took my texture, spec map etc. from another photoshop file and imported it into this PSD.

My ultimate aim, is to be able to have everything set up so i can bascially paint over the overall floor itself for finer details, like oil spilages etc etc.

Here is my final floor i wish to texture the green plane in the middle is the rough size of the hi res texure,


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