PROJECT_X
1 Attachment(s)
HI everyone we are currently in the process of developing a 40sec animation here at our studio for a sanitary company. Needless to say i cant post up the storyboards but what i will post are wireframes of the the models and some of the playblast animations
ill start off by showing what i have been modelling. The character will have facial animations so let me know if you think the topology will have any problems cheers Raphael |
Topology looks ok to me, pretty clean from what I can see here. Look forward to seeing the finished animation.
Dave :) |
2 Attachment(s)
hey trying to rush this model im way behind schedule so less meaning less sleep god i look like a zombie
anyway here is the model but i am ashamed i do have the odd triangle here and there c&c are welcome |
3 Attachment(s)
ok so heres the male basic model of the other character in the story
|
nice spiderwoman and man :) waiting for the result
|
the face on both of the models look really flat to me.
|
4 Attachment(s)
Quote:
Been a while since i touched sss so i spent the afternoon Familiarizing myself with the settings nno real updates as im undecided whether or not to use ncloth |
Hey all so helping out with the animations doing abit of the simple scenes so here i was trying to apply the vertigo effect let me know what you think about the speed of the animation
YouTube - blast109.mov |
Animation looks pretty good, maybe just linger on the last bit for longer.
|
1 Attachment(s)
Hey all so im done with my part of the project and wanted to practice lighting without fg so here is what i have worked on sor far
|
It's always good to put away the toys from time to time and get back to basics.
Nice job so far. Dave |
2 Attachment(s)
Hey all started work on another project where we are supposed to build a data character that envisages 3g network for a mobile operator
we settled on making a robot that kinda looks like a kenyan long distance runner so built the basic model and now im blocking in the details |
1 Attachment(s)
Hey so im trying to testing out the joints on my rig and im having abit of a problem I was wondering if i could get any tips on how i could parent the joints on his knee and where i need to place their pivot points
|
1 Attachment(s)
murambi I would create a skeleton and perant the parts to the joints.......dave
Edit:Sorry you have made a skeleton my eye are bad, Just make sure the pivet point of the joint is in middle of the circle thing that is what I used for this robot |
ill try that and get back to you
|
All times are GMT. The time now is 08:59 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018