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-   -   Dominance War IV entry (https://simplymaya.com/forum/showthread.php?t=32196)

ColdWave 04-04-2009 05:14 PM

Dominance War IV entry
 
Well i've enter the dominance war IV and here is the link for my entry.
http://www.gameartisans.org/forums/s...ead.php?t=8682

I will post here either some progress...

My Cyborg name is SM( Simply Maya)

I hope someone join either!

There are Teams, i hope we make one SM [Team] :)

here is my concept.

I have alot more things on my mind but i will draw them later and you will see them in my 3D model.
http://takeoverr.hit.bg/040309002206.jpg
http://takeoverr.hit.bg/040309002009.jpg

ColdWave 05-04-2009 02:44 PM

Some head progress....
http://takeoverr.hit.bg/123.jpg
http://takeoverr.hit.bg/mesh.JPG

ColdWave 08-04-2009 09:11 AM

1 Attachment(s)
Updates
1)

ColdWave 08-04-2009 09:14 AM

1 Attachment(s)
2) body smoothed

I was thinking and could not find an answer to one question.
My head looks blocky and when i soften the edges it's getting messy ... any idea how i could make it more smoother without soften edge or make it right for soften edge ?

C&C

Chirone 08-04-2009 11:18 AM

which edges are you softening?
have you tried adding a few more edges where it looks messy?
what does it look like when you've softened the edges you think it makes it look messy?

ColdWave 08-04-2009 03:26 PM

1 Attachment(s)
Here is the result.
I'm softening some of the edges others not.}
But i have other issue... I will make normal map so if i set the normal map to the model will those edges soften if i Zbrush them right ?

arran 09-04-2009 08:24 PM

er... am i missing something here? your head looks blocky.... cos it is blocky!

you could try to use soften/harden normals and play with the slider, but that will only get you so far - and this is something that you would do nearer the end of the modeling process. if you want the head to look smoother, you are either going to have to add more geometry or rearrange what you have so far.

ColdWave 09-04-2009 08:36 PM

If i make a good normal map which gives me good look of the head, will this work ?
I can't add more edges cos the limit is 10k tris and head + body = 4k tris if i get lower than 10k in the end i will do the work ;)
but about the normal map.... ???

arran 09-04-2009 08:47 PM

i haven't used normal maps - but my understanding is that normal maps will make the parts of the model that are facing you look different, but the edges (or profile) will look the same. how many polys have you used so far - it doesn't look like that many.

ColdWave 09-04-2009 08:53 PM

3975 tris .... So i will model the rest of the body and the gun and armor and we will see if it runs over 10k

arran 09-04-2009 09:16 PM

honestly - it looks like you are wasting quite a bit in the details - i'd get the whole shape down before dealing with the intricate parts.

you need to think about what needs to be modeled and what you can get away with using textures. for example the teeth - you don't need to model those - you could get away with textures and a bump map. same with the helmet - if you want that stuff to be modeled you should at least wait till the end when you have everything else mapped out - but again, you could probably get away with a texture map and use that geometry more effectively elsewhere.

ColdWave 09-04-2009 09:28 PM

As you see arran my models are 90% untextured ... so yeah you should be right i must really get into textured work and learn them on some good level i will think what could be off. The textures should do the work for a lot of elements you are right :) 10x

ColdWave 13-04-2009 06:52 PM

A little more progress tell me what you think... sorry for the slow progress but i'm studing either ... :thumb:

http://takeoverr.hit.bg/22.png
http://takeoverr.hit.bg/123.png
http://takeoverr.hit.bg/test.jpg

ColdWave 16-04-2009 09:14 PM

Some changes....
http://forum.simplymaya.com/forumdis...?s=&forumid=34

ColdWave 16-04-2009 09:15 PM

1 Attachment(s)
1


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