Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Basics & Newbie Lounge (https://simplymaya.com/forum/forumdisplay.php?f=31)
-   -   Fresnel on specularity - which channel (https://simplymaya.com/forum/showthread.php?t=29755)

gubar 04-05-2008 03:14 PM

Fresnel on specularity - which channel
 
Hi,

should it be applied to the eccentricity, roll-off or colour? If it's more than one of those, should the same ramp be used or not? I've googled this without any luck.

cheers

gubar

LauriePriest 04-05-2008 04:25 PM

specular color is the one you want

alexanderH 05-05-2008 04:00 AM

are you trying to get the specularity to be irregular, or to follow say a grain in wood for example?
If you are trying to do that then yeah you want to apply your map to spec colour.

if you want to adjust to spec roll off then apply your ramp to the roll off.

If you aren't sure what you are looking to do, then experiment and compare results from applying it to all three values on separate occasions.


All times are GMT. The time now is 06:30 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018