Preparation for normal mapping and ZBrush
HI guys, I'm coming to the end of modelling my character in Maya to where I plan on taking my model across to zbrush and normal mapping him. Though prior to this do I have to layout the UV's in Maya then export to zbrush? Also, when do I texture him, after he's been through zbrush do i re import to maya then export the final mesh to photoshop, as I plan on using the zbrush normal mapper utility.
Please could someone provide me with a run down on what to do from Maya to Zbrush in order to get a successful normal map. Cheers Guys!! /\/\ike |
Think theres a free tutorial on digutal tutors, if not theres a Maya the Z brush and back tut on 3D world that might help you out.
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Anyone..? Can't find the tut on digi tuts, plus the free ones barely cover what you need so you end up buying the full version.
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From my experience after i create my model in maya i then export it as an obj or a dxf. Then open Zbrush and import it using import tool. Then go ahead and detail. Then when finished i export it again as an obj file, import it into maya then apply the Uv map and start texturing.
:beer: Hope that Helps. |
but i'm sure I read you have to layout the uvs first before going into zbrush, I don't want to ruin a great deal of progress to find out i have missed out a 'step' earlier on if you know what i mean, but thanks the same!
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Do a test run on a low poly object such as a sphere and an extruded box to see what happens.
Then let us know as I'm interested in zbrush and how it can work with maya ;) |
I've already had a quick play around with Zbrush but just not sure on the workflow ethics.
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Sorry man, I just know that the current edition of 3D world has some tutorials in ti from Digital tutors, not having Z brush I really dont know
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Cheers g, I already have that tut, think I may be sorted anyway! :beer:
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