open gl
Hi,
I recently discovered that my videocard supports open gl(it's a Sapphire Radeon X1950XTX, 512 MB, GDDR4, PCI Express x16). so my question is how do i enable open gl in maya? |
To check if your card is working in in OpenGL, just goto Particles->CreateEmitter. Then hit play until you've got a few particles on screen, select Hardware Render in the Render Globals and render a frame. If you can see grey dots then you're ready to rock and roll - you can hardware render.
At this point, if you have a look at the Output Window, you should see a line that starts with Hardware Renderer. FYI, mine says: Hardware Renderer : vendor(ATI Technologies Inc.), renderer(RADEON 9550 x86/SSE2), version(2.0.5147 WinXP Release) fragment API(ATI Fragment Program) vertex API(Cg vertex programs) Video card does not support NonPowerOfTwo textures. And yeah, I know mine's crud. S. EDIT: I'd intended to include this mel script I use for selecting the render type - much quicker than fighting your way through the dialog boxes. Code:
window -title "Render Type"; |
oh, oke thanks a lot, i didn't even look at the hardware renderer because on my old computer i would get crappy renders:eek:
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