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Cyrius 26-12-2002 05:45 PM

shader HELP !!
 
1 Attachment(s)
hi all !!

i want to create this shader . i try to do that all the day and i don t understand anything.. . .. .
How can i create this shader ???? :bgreen:
thX

ragecgi 27-12-2002 03:20 PM

Is that a velvety/soft material? or is it a sparkly/metalic material that you need?

Just wondering, so I may help you better:)

Cyrius 31-12-2002 11:00 AM

it s look like small (very small) fur.
the color change depand on the camera angle

ragecgi 31-12-2002 02:35 PM

I'm at work right now, but I'll answer this for you when I get home in 8.5 hours or so:)

C ya then!

Cyrius 03-01-2003 03:23 PM

color change depend of the camera angle
anyone can help me ?

ragecgi 03-01-2003 07:01 PM

Sorry!

I PROMISE I'll have the answer to you tonight! :)

But if it's simply a color change based on the xyz translation of the camera,
then you can simply make a set-driven-key connection where the translation of the camera will adjust the 0-1 value of a ramp in the color or diffuse channel:)

Cyrius 03-01-2003 10:11 PM

i m a newbie and i don t understand very well what you mean.:rolleyes: can you explain me ?
Thx a lot !:beer:

Oculus 03-01-2003 10:35 PM

Is it like that fuzzy clothing that changes specularity (shineness) when light hits it at dif. angles?

ragecgi 04-01-2003 01:46 AM

Yeah, like Oculus said, is it like velvet perhaps?

Cyrius 04-01-2003 02:25 PM

YES like that !:rolleyes:

ragecgi 04-01-2003 07:12 PM

Well, for starters, you could go to www.pixho.com and check out his tutorial on creating a velvet shading group:)

He gives you LOTS of tips on creating shaders like that:)


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