My Desk
1 Attachment(s)
Heres the finished model, It was only meant as a modelling attempt i want to get used to modelling before i get into texturing, Crits and Comments welcome
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Nice work and so fast.............dave
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Cheers Dave :)
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it would do you good if you will try and texture this, because then you will come to realise that you have to approach some modeling stuff a bit different in order to make Uv-ing and texturing a bit easier.
And it's just plain old good practice Nice modeling though:beer: |
are you talking about hard edge modelling mastone are you?
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I am talking about modeling in general;
Hard surface modeling requires a different approach when it comes to how it ( and thus the texture) deforms then with organic modeling. It would be prudent however to make yourself familiar with the workflow ( so that you know what the other guy has to do when you are done modeling, and maybe give instructions to the guy that hands over the concept art to you) |
how do you get such kind of look in your models. I mean to say the white look with shades of grey.
Do you use dome light to get this effect. Curious to know. Mahesh |
maheshsubbiah I think you are looking for occlusion render see link below, there are more ways to do this.....dave
http://www.game-artist.net/forums/sp...hemist101.html |
hey dave
thanks for the link mahesh |
see camrat...mastone agrees..I think you should try and texture it too.......bahahahahah and you thought you could escape the clutches of UV mapping.
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Lol I see where you guys are coming from :) ill give it ago but ill just start on somthing simple :) like ps3 or chair haha, would i need to UV my base poly mesh or my Subd? im not sure where to begin. cheers
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I never work in subs but the mesh isnt too hard, you have mostly rectangular peices so wont be too hard mate. C'mon give it a shot
cheers bullet |
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