soft body
I seem to be having a problem with soft bodies ... I have geometry, representing a cloak, this is split left to right causing the cloak to be in two pieces, the lower piece is a soft body with springs yada yada yada ... but I want the top edge of this piece to look as though it is still attatched to the upper half of the cloak (which is not a soft body) when the chararcter moves ... unfortunately, although the movement of the soft body is exactly what I want, it seems to tear away from the upper part, which ... as you can imagine, is not what I require. So ... to cut a long boring story short ... does anyone know how I can keep the top (joining edge) static and avoid it tearing away from the upper part of the cloak ...
Looking forward to hearing a solution ... Many many thanks. Tony. |
You should be able to increase the goal weight of the vertices along the top portion of your softbody.
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the goal weights are already set to 1 ... I've cahnged it now so the cloak is all one piece, did this after alias support suggested it, unfortunately the cloak moves around as a whole now and dosn't stay rooted to the characters shoulders. :(
I'm going to send them the file to see if they can do anything. Cheers for the reply. Tony. |
you can see the problem here
http://www.thegraphicsengine.com/playblasts/cloak.avi the file is over 5 meg tho Msn: i_am_bingo@hotmail.com |
Good one Mike, I was going to suggest doing that in combo with throwing a lattice in them holding together the 2 pieces....
But then I thought about it more.... Good luck with the support request! Let us know if they lead you to a fix. |
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