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-   -   How to render both sides of a face? (https://simplymaya.com/forum/showthread.php?t=23715)

jpardoe 31-10-2006 08:02 AM

How to render both sides of a surface?
 
I'm creating a globe with a transparent sea, so that you can see the other side.

Currently when I render it, the texture on the inside of the sphere is not displayed. It's just white.

How can i make it so that Maya renders both the inside and outside of the sphere?

Thanks.

publicFunction 31-10-2006 08:21 AM

Here is a Link for creating a double sided shader to apply to a material...

http://www.digitalartform.com/archiv...oubleside.html

Hope this helps.

jpardoe 31-10-2006 08:32 AM

Thanks. How do i create a 'flag' ?

jpardoe 31-10-2006 08:43 AM

or find 'samplerinfo' ?

publicFunction 31-10-2006 12:12 PM

Quote:

Originally posted by jpardoe
Thanks. How do i create a 'flag' ?
Flags are quite easy...

Create a Polygon Plane and Convert it to cloth using Maya Cloth...
Add a turbulance field...

publicFunction 31-10-2006 12:14 PM

Quote:

Originally posted by jpardoe
or find 'samplerinfo' ?
The SamplerInfo Node is held within the General Utilities section of the Hypershade...

jpardoe 01-11-2006 02:06 AM

I'm really struggling to recreate the image on that site you linked me to.

When i middle mouse drag the samplerInfo to the blendColours node I can't get it to connect in any way. Same happens if I try to connect the blendColours node to the surfaceShader.

Help?


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