September Challenge - Nataliia - Noobie
Alrighty, I'll throw my hat in the ring for this one:
Concept #3: Character Environment As this struck me as an early period camping/druidic scene, I plan to stick to that theme. Dark Ages Celtic style (think Stonehenge). :) edit - forgot game type. Overhead RPG a' la Neverwinter Nights |
Good luck, Nataliia. :) Looking forward to what you produce.
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1 Attachment(s)
Started preliminary work on stone circle which was the central piece to the environment that I've chosen. Rough draft, with a wireframe and the inspiration for it. Will probably change later, but am using the KISS principle until I have all my parts ready.
I should note, just in case, the bottom right example is the real deal and what I used for placement of the stones. I can only hope to come close to that by the time I'm done. :) This segment has: Verts: 750 Edges: 1796 Faces: 1190 UVs: 1634 |
I likey so far. :)
Don't forget about scale, although your pic looks fine so far. Hmm, speaking of which, I should make an edit regarding scale to the rules. Make sure that any sort of entryway is at least 6 units tall, and 4 units across. Sorry if that throws anything out of wack. If so, feel free to just use that as a "from now on" thing. :) |
Gotcha. As this is nothing but a lot of blocks at the moment, it will be easy to resize regardless. :)
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No Fair! That would have been my final render.... :P
And c'mon spill da beanz - wots KISS??? Scraggy |
Keep
It Simple Stupid :D |
Hey You got that 1 :D
Mike 1 : Scraggy 0 |
LOL! 'Cause to me it also looked like a "safisticated" bag of beans....
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This week, Nat will mostly be working as a stone mason. :)
Stone Henge rocks (pun intended), they dont let tourists walk through it anymore, but its really something. |
entryway is at least 6 units tall, and 4 units across
Um...I feel rather dumb, but what units are we measuring by? The ones on the grid, and if so, set to feet, I will assume? I'm just not finding any units other than them and feel a bit silly. |
Yes, grid units. Every grid unit is equal to 1 foot. Every 3 units is equal to 1 meter if you like doing things metric style. This is just to help people scale all models in their scene correctly. Makes it more organized.
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Thanks, Darkware, but is that with the grid set to default? I can set my grid (in preferences) to represent feet, inches, centimeters, meters, yards, etc, and when it's set to feet and I size my things up to where it will have an 6' doorway, it runs off the perspective view and I can no longer see it. :P
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you gotta edit your camera attribute (bump up the default clipping plane value past the default 1000)
* select camera in outliner, press control A to gain access to its attributes. |
Thanks all! :)
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