Tutorial for animated ocean
I'm looking for a tutorial on animating a surface to mimic an ocean surface.
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i uploaded an ocean shader not too long ago here on SM, so u can use it.
1)create a NURBS plane option box (name this plane oceanPlane) >width = 40 >length = 40 >patches U and V = 30 2)convert the NURBS plane into a Softbody - press f4 to get in the dynamics mode >soft/Rigid body dropdown menu >create soft body option box >creation option = duplicate, Make original soft >uncheck duplicate input graph >weight = .30 Ok ocean plane is now created. now to make it move like one. 1)go to your outliner and select the oceanPlane, click on the + next to it to reveal the particles 2)select the particles 3)while still in the dynamic mode (f4) and oceanParticle still selected >Fields >turbulence > name it ocean Turbulence >set magnitude to 7 >attenuation to .4 >frequency to 4 >noise ratio to 1 > interpolation type to quadratic (this is not in the option menu, after u hit create , it's in the last option in the turbulence field menu on the right) Ok, going a bit further, u can create an air field for more realism 1)select the oceanParticles again >field >air option box >magnitude = 3 attenuation = .7 direction xyz = .8, 1, .3 spread to .7 everything else is default. i got good results, but u can always modufy magnitude, attenuation etc to get ur desired results. :beer: :beer: |
WOW! :bgreen:
Thanks so much. |
Vlad,
I notice the ocean shader is inside a Maya scene (.mb). How do I save that as a shader (.ma)? Thanks |
u don't have to save as .ma
simply import it and it will go directly to the hypershade. |
if you're using 4.5 then y not just use the ocean creator thingy. the results are fantastic. but I'm sure this way will work too :)
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Ahhh, thanks.
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but the presets r gr8 2 |
It's always good to know both ways. I still have to figure out how to set it up with the presets. I guess there's probably a basic explanation in the manual/user info.
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Cool, thanks Vlad!
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Actually, if I remember correctly, creating the ocean by converting a plane to softies is less of a drain on the pc than maya's ocean presets. I could be wrong though...it's been awhile. :)
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All the better I have Vlad's tutorial.
By the way, I did your tutorial last night and it worked great. The only thing I'm having a hard time with is the shader. I haven't rendered a full animation yet, but a single frame looks kinda weird. I'll render an animation sequence before worrying too much. Thanks again, Vlad for your tutorial. :) |
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maybe if u add better lighting!!
here are some lights. delete whatever light u have in your scene and add import this file. it should provide good lighting. |
Thanks, Vlad. I knew there was something missing...besides a few brain cells on my part. :)
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