Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Basics & Newbie Lounge (https://simplymaya.com/forum/forumdisplay.php?f=31)
-   -   silly vertex trick (https://simplymaya.com/forum/showthread.php?t=34549)

Joey81 28-10-2010 04:39 PM

silly vertex trick
 
1 Attachment(s)
Hey Guys.

I was thinking if it is an opposite button of Merge vertex.

For example
I selected 1 vertex & I want to split it like the "black"highlighted one

Is there a button for this?

No problem solving this another way..i was just curious...


cheers

ctbram 28-10-2010 05:58 PM

With the vertex selected press the shift button and the right mouse button and a menu will pop up. One of the options will be "Split Vertex".

By the way two polygons connected by a single vertex is one of the forms of non-manifold geometry. As such you could also correct this by selecting mesh>mesh cleanup... and then going to the remove geometry section and ensure that "non-manifold geometry" is checked. This should automatically split that vertex.

Joey81 28-10-2010 10:42 PM

very nice :)

Thanks a lot, working good!

split vertex. never seen before. Is it possible that it is not under the polygon menu??
In maya you can find every command in minimum 3 different places :)
like menu, icon, mouse+key commands like this





Quote:

Originally posted by ctbram
With the vertex selected press the shift button and the right mouse button and a menu will pop up. One of the options will be "Split Vertex".

By the way two polygons connected by a single vertex is one of the forms of non-manifold geometry. As such you could also correct this by selecting mesh>mesh cleanup... and then going to the remove geometry section and ensure that "non-manifold geometry" is checked. This should automatically split that vertex.


bullet1968 29-10-2010 01:01 AM

THANKS ctbram!!! I didnt know that one, I dont get that far into the key menus...bloody little ripper you are.

cheers bullet

ctbram 30-10-2010 01:16 PM

Thanks.

Just a note - The menu that pops up when you hold shift and right click is the "context menu" and will be different depending on the component you have selected.

Some of these context menu items do not show up with the same name in the normal poly modeling (now called mesh ...lets out a sigh in anger...) menu.

For instance "split vertex" in the conext menu is equivalent to "mesh edit>detach components".

I could now get on my soap box and rant for 40 minutes about why I dislike the name changes autodesk made in an attempt to impose 3dsmax nomenclature onto maya.

I will always prefer "polygon" instead of "mesh" and "nurbs" instead of "surface".

However, the context names not matching the normal poly edit names I cannot really complain to much about. They differ for a logical reason in that you would have multiple poly edit menu items that all do the same thing just on different components so the poly edit menu items are "general" and the context menu items are specific.

However, they should make an attempt to use the SAME verb as the context menu like component SPLIT and component MERGE instead of DETACH and CONNECT.

bullet1968 30-10-2010 01:22 PM

Being a Surveyor....sorry mate...but mesh and surface link to my mind...LOL..terms I use at work.

cheers Ant

ctbram 30-10-2010 02:42 PM

I guess it depends on when you started using maya.

In maya pre-version 8 polygon menu was called .... you guessed it "polygons" and nurbs menu nurb called "nurbs".

But then in version 8 the polygon menu changed to "mesh" and the nurbs menu changed to "surface".

Okay but they did not change ALL the nouns to mesh and surface so you have "mesh" and "polygon" as well as "nurbs" and "surface" are used all willy nilly in the current release! That is my complaint!

If they want to change the nomenclature then they should do it consistently!

It's like the context menu using the verb "split" and the general menu using the verb "detach". How many people did not know that "split vertex" == "detach component". You'd have a better clue if they changed it to "split component" RIGHT?

Same with the noun polygon, if you want to change it to mesh then use MESH everywhere! However, in my opinion, polygon and nurb are more context accurate and should not have been changed.

Joey81 30-10-2010 04:05 PM

agree with you :)
Earlier i tryed to find the split vertex thing with find menĂ¼ ... now i see what was the problem. They should name the same way :(





Quote:

Originally posted by ctbram
Thanks.

Just a note - The menu that pops up when you hold shift and right click is the "context menu" and will be different depending on the component you have selected.

Some of these context menu items do not show up with the same name in the normal poly modeling (now called mesh ...lets out a sigh in anger...) menu.

For instance "split vertex" in the conext menu is equivalent to "mesh edit>detach components".

I could now get on my soap box and rant for 40 minutes about why I dislike the name changes autodesk made in an attempt to impose 3dsmax nomenclature onto maya.

I will always prefer "polygon" instead of "mesh" and "nurbs" instead of "surface".

However, the context names not matching the normal poly edit names I cannot really complain to much about. They differ for a logical reason in that you would have multiple poly edit menu items that all do the same thing just on different components so the poly edit menu items are "general" and the context menu items are specific.

However, they should make an attempt to use the SAME verb as the context menu like component SPLIT and component MERGE instead of DETACH and CONNECT.



All times are GMT. The time now is 03:22 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018