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ColdWave 27-02-2007 06:23 AM

next project
 
This is my next project .. and suggestions from where to start .. ?

http://www.aisk.org/photos/sharaf/sharaf006.jpg:confused:

ColdWave 27-02-2007 06:31 AM

And one more question . How i can make hole without extude a face .. can it be done with curve .. ?

http://img1.putfile.com/thumb/2/5817221155.jpg


here is my technique of doing that things .. but when i want to make some complicate hole ... or smth like that ...i get stuck with extrude face option ...


http://img1.putfile.com/thumb/2/5817221065.jpg

So is there another way of doing holes in poly :)

ColdWave 28-02-2007 12:52 AM

any replays .. ? at least about my question ...

arran 28-02-2007 02:29 AM

you could use boolean but i would stick with extrude face. what exactly is the problem that you are having? Be a bit more specific and you might get more replies mate.;)

cool idea for a project by the way. this should be fun to do.
:beer:

danotronXX 28-02-2007 01:43 PM

thats a doozy right there. I cant even figure out how id begin something like that either:confused:

gster123 28-02-2007 01:54 PM

Think I would build it as if it was upright then use lattices in cirtian areas to deform of to the desired shape then texture using some good bump maps

publicFunction 28-02-2007 03:47 PM

Hey pal.

I would not approach this project by doing multiple extrudes. This can cause its own issues.

I would do it like:
  • Create a poly cube to match the bottom most corner (bottom right) and get it to the size you want
  • Use multiple extrudes along the base where the window uprights are and continue along until the end
  • Create the uprights with an extrude until you get the desired height
  • Delete those faces at the top of the uprights, they are not needed
  • Duplicate the geometry to create the 1st floor and again for the 2nd and so on...
  • On the last duplicate delete the upright geometry and use the append polygon tool to fill the gaps left
  • Combine the bottom and first level geometry and merge the interconnecting verts, do this for each floor
  • Once done you should have a complete front face, add any required details and texture

Now do as Steve (Gster) suggested and use a lattice to defrom the building.

Enjoy...

publicFunction 28-02-2007 03:57 PM

1 Attachment(s)
Here is a MA file to help out what I mean...

ColdWave 28-02-2007 04:22 PM

ok 10x all when i model smth from this building i will let ya know :)


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