Translucence ...
Is there any way to get the "Translucence" of a mia_material into a Layered Shader. I've tried to connect the mia_material to a Surface Shader, and then to the Layered Shader (mia_material's "Result" to the Surface Shader's "outColor" in Connection Editor) but no luck.
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Does translucency show up if you assign the mia mat directly to the object? Does the mia mat have any transparency? It's needed for the translucency to show.
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Yes. It shows up as expected. I understand that some Transparency is needed for this to take effect so I have a very slight amount assigned.
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That is weird then, it should work. Can you post an example scene?
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You can't add a mentalray shader to a maya shader, as they're incompatible. You need something like mib_color_mix.
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You can, its just that its a tad more convoluted because you have to pipe the mia into a surface shader then plug that into the layered shader.
I changed the layered shader "compositing flag" to layered texture otherwise it just seems to add the shaders on top of each other and looks terrible. |
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