What is a shot-based pipeline as compared to a scene-based pipeline
Dumb, novice question - trying to understand terminology.
What is a shot in an animation rendering pipeline? What is it composed up of and what defines the end points? I understand that scenes are defined by cuts. But what makes up a shot vs a rendered frame. (example appreciated) Is there any advantage to working on a shot basis vs on a scene basis (or visa versa) for rendering. Thanks for any explanations or references to good online learning materials. |
I'll use a generic film for example.
Scene is a few minutes in the same location for instance something like a fight or something. Shot is usually the camera move, for instance a long pan that you might put CG into. Frames are the same as ever, film 25fps, PAL 24fps, NTSC 30 fps. Chris |
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