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-   -   Modeling nose problem ?! (https://simplymaya.com/forum/showthread.php?t=27029)

ColdWave 25-07-2007 09:49 AM

Modeling nose problem ?!
 
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I spend about an hour or more of modeling this nose and i can't get it good :headbang:

ColdWave 25-07-2007 09:50 AM

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..

ColdWave 25-07-2007 09:51 AM

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.

ColdWave 25-07-2007 09:54 AM

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ss

t1ck135 25-07-2007 09:23 PM

you need loads of reference pictures of faces and noses, the more the better
Google is your friend :)

Si

Weyu 25-07-2007 09:31 PM

Yeah what tick said, the nose seem to wide at the moment, and i think the tip of the nose should be bigger. You should also do some more work on those eyes, right now his face looks like one of those antique greece drama masks. :)

Edit: The Joan of arc tutorial is kinda good to learn topology. :)

marlonjohn 26-07-2007 12:57 AM

hey coldwave, i reckon things you could improve are that the eyes look abit to far apart from each other... the bridge of the nose looks fairly small and skinny, heres a ref pic which helps alot when i did organic faces ...

Marlon

http://img401.imageshack.us/img401/149/facezt4.jpg

ColdWave 26-07-2007 03:25 AM

10x i will work on it .. i just need more practice .. more time to spend on modeling to get use of this :)

gster123 27-07-2007 02:39 AM

Have a look into the proportions of the human head, where everything is in relation to other parts.

Also have a look at the topology thread both on there (in the WIP section) and over on CGtalk in the maya section as that will help you out on your layout as it looks very concentrated in some parts that with a tweek can help you get a better defined face with lower polys, then you can add loops to define areas.


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