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-   -   Ferrari (https://simplymaya.com/forum/showthread.php?t=19129)

JDigital 17-11-2005 02:33 PM

Ferrari
 
1 Attachment(s)
Here is a finished piece. This is not built from the tutorial on Simply Maya (although I bet the tutorial is great) I just really like this car.

Does anyone have any suggestions? Tell me what you think.

It is built in Maya 7 and rendered in mental ray.

(UPDATE: I replaced the old image with this latest one so people don't have to search through the thread to find it.

Here is the latest image.

Any comments/suggestions? Thanks!

JDigital 17-11-2005 02:37 PM

1 Attachment(s)
Here is the back

blomkaal 17-11-2005 03:12 PM

Looks great, but it looks like there's no glass covering the front lights though...

JDigital 17-11-2005 03:25 PM

Good call, that is something I noticed too. There is glass, I just made it too transparant and not reflective enough, thanks for the input.

JDigital 17-11-2005 04:00 PM

1 Attachment(s)
I fixed the headlight case so you can see it.

DJbLAZER 17-11-2005 04:27 PM

You should increase the sampling for anti aliasing. The front windows is a bit jagged for example.

magicsy 17-11-2005 05:14 PM

yea the model is fantastic but i agree some parts are a little jagged, does uping the light intensity also get rid of jagged edges.

mrcome 17-11-2005 05:41 PM

ur car looks nice :)
keep up !!
i love it... btw if you want to make your car looks more like the rendered, you save it into jpg with 1% or no compression., the default usually is 15%

DJbLAZER 17-11-2005 06:09 PM

you make no sense

mrcome 17-11-2005 07:08 PM

u mean me??, wat u mean by no sense?? :eek:
btw, please forgive my lousy english if you got another meaning from my 1 meaning sentence.

eg.
this is the actual rendered output in png
http://img152.imageshack.us/img152/429/13uk.th.png

1% compression in jpg
http://img12.imageshack.us/img12/8475/12kr.th.jpg

15% compression in jpg
http://img12.imageshack.us/img12/7048/154fd.th.jpg

60% compression in jpg
http://img12.imageshack.us/img12/5810/602wm.jpg

what i mean is the quality of the output, coz if you put something loss quality image, people might think ur actual model is not really good and thus give a false comment.

i hope i made myself clear.

JDigital 17-11-2005 08:25 PM

1 Attachment(s)
Here is the car rendered with a higher anti alias

JDigital 17-11-2005 08:27 PM

1 Attachment(s)
Back logo

mrcome 17-11-2005 08:42 PM

hi jDigital,
it seems that the new output you submit is a bit more clear.
but please try the following, i believe it would give u the best result!!
once the render is completed, save the file to "png" format and try upload to here, because if you save it using the ".jpg" format, i believe the maya use the 15% compression format. alternatively, you can use the photoshop or paint shop pro to open the save "png file" and then save it to ".jpg" because the photoshop editor allow us to scale how many percent compression we want, if you want to have nice output with ".jpg", try save it with "1% or 5% compression"

JDigital 17-11-2005 09:34 PM

Hey that is great advice! I really appreciate the imput, I will have to try that next time. Thanks!

sspikedudley 18-11-2005 01:25 AM

my guess is you downloaded the tutorial support files?
You missed one thing on the back lights you have assigned the same texture twice so you have two reverse lights instead of an indicator and a reverese light

nice effect on the colour changing paint, alot like mine that I made in the tutorial when I think about it ;)

also I would be interested in seeing a wire of this


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