prepare a scene for FBX export
Although I've used 3ds max for about 3 years, I'm new to Maya.
I use the Maya scenes I make in xna projects so I export all things from Maya as FBX. When I have a poly object & modify it with a "Boolean Difference" operation using a second sacrificial poly, the modified poly displays properly in Maya. However, when I render it in xna, the sacrificed poly renders also. This is not desired. Is there a way in Maya to prepare the mesh for export that the sacrificed poly doesn't come along. It seems like in 3ds I'd use a "collapse all" feature but I do not see an equivalent in Maya. Thanks. |
I believe in Maya this is called "History".
So before you export your FBX model, make sure to select it, and go to: EDIT > Delete by Type > HISTORY or if you have multiple objects selected,: EDIT > Delete ALL by Type > HISTORY Good luck! |
Yep. that was it. I was aware of deleting the history and thought I was routinely deleting it. However, I thought the history was one big history for everything. I would delete history without caring about what was selected thinking all history of all objects would be deleted. I didn't realize it's selection dependent... for obvious reasons.
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i don't get why you find it obvious
that would be a BAD thing if it deleted all history and not the history of objects that are selected |
That's what I mean. Like the light went on in my head & made it obvious that it should be selection dependent. I would imagine there are many times you just want to delete history on a particular time. I just hadn't realized it till now.
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