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-   -   prepare a scene for FBX export (https://simplymaya.com/forum/showthread.php?t=31658)

shazen 03-01-2009 07:42 AM

prepare a scene for FBX export
 
Although I've used 3ds max for about 3 years, I'm new to Maya.

I use the Maya scenes I make in xna projects so I export all things from Maya as FBX.

When I have a poly object & modify it with a "Boolean Difference" operation using a second sacrificial poly, the modified poly displays properly in Maya. However, when I render it in xna, the sacrificed poly renders also. This is not desired.

Is there a way in Maya to prepare the mesh for export that the sacrificed poly doesn't come along.

It seems like in 3ds I'd use a "collapse all" feature but I do not see an equivalent in Maya.

Thanks.

ragecgi 03-01-2009 11:05 AM

I believe in Maya this is called "History".

So before you export your FBX model, make sure to select it, and go to:

EDIT > Delete by Type > HISTORY

or if you have multiple objects selected,:

EDIT > Delete ALL by Type > HISTORY

Good luck!

shazen 03-01-2009 01:25 PM

Yep. that was it. I was aware of deleting the history and thought I was routinely deleting it. However, I thought the history was one big history for everything. I would delete history without caring about what was selected thinking all history of all objects would be deleted. I didn't realize it's selection dependent... for obvious reasons.

Chirone 03-01-2009 04:17 PM

i don't get why you find it obvious
that would be a BAD thing if it deleted all history and not the history of objects that are selected

shazen 04-01-2009 12:36 AM

That's what I mean. Like the light went on in my head & made it obvious that it should be selection dependent. I would imagine there are many times you just want to delete history on a particular time. I just hadn't realized it till now.


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