Scale components along an axis?!?!?!
Why does Maya not have a scale along axis option???????
It has a move along axis option, but when I want to scale along an axis I have to: 1. make a cube 2. pain painstakingly align a face of the cube along the edge I want to scale along 3. make the cube the parent of the object I want to scale the verts in. 4. freeze the transform of the object I need to scale verts 5. unparent the cube and the object 6. delete the cube 7. and 20 fricking minutes later and now I can scale the god damn verts along the axis I want!!!! There has to be a better way!!! I can't stand sitting there and try to manually scale verts in three fricking axis while they go all skewed and wonky because I just can't pick the axis I want to scale along! The other option of course to the move the entire object until the verts I want to scale are lined up with a global axis, then freeze transforms, then scale, then realign the entire object to where is needs to go again. This is still a retarded workflow. I spend 10 minutes of my time aligning the object to get the verts aligned to the axis I want to scale on, then 2 seconds to make the adjustment, then 10 minutes getting the god damn part back aligned again! |
I share your frustration, though I never went to the trouble of devising that complex workflow. Hope there's a better solution out there.
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CT
I'm having a hard time visualizing the question of scale along an axis, i might be just misunderstanding what you are saying, make a quick jpg with appropriate arrows to demonstrate the issue you are referring to and I'll see if i have encountered the problem before and have a fix, or if there is a script that resolves it, or if i can come up with a solution G-man |
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