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-   -   Silly Cavemen in S3D (https://simplymaya.com/forum/showthread.php?t=35306)

mastone 17-03-2011 11:20 PM

Silly Cavemen in S3D
 
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As some of you already know I entered the last challenge with a bit of a comic take on the " speed" -part of that challenge.
This evening I was playing around with Nuke and found a little thing called an anaglyph node which cave very satisfying results , ah well I say just put on your ol' red n Blue's and enjoy the fun in S3D LOL

bullet1968 18-03-2011 05:29 AM

damn you mastone...I DONT have any...damn...I can cross my eyes and see it...but it hurth my head

BabyDuck 18-03-2011 10:30 AM

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mastone, that is nice looking. i like it. your left and right camera seam to be a little bit too close - or the camera has too high focal length. the picture misses a bit of depth. did you use the stereo cam rig in maya or made your own? or did nuke do all of it with a single picture and a zmap ?

oh and here just for you bullet - the cheap mans red blue glasses with twisting your eyes into a knot (hope you get a big headache from it :mstickle: ):

p.s.: mastone, hope you don't mind that i crippled your picture like that - maybe you can post a picture in full color like this with left and right channel seperate (or make bullet buy glasses) ....

bullet1968 18-03-2011 10:42 AM

duckie!! Im shocked and utterly heartbroken as well as emotionally crushed..that you think Im cheap (well maybe I am LOL). That is better...even if it hurts...bahahahaha

BabyDuck 18-03-2011 10:46 AM

buahhhahahahaha,

actually it would be cheaper to buy a pair of glasses than to buy graphics software that lets you extract the red/blue/green channels out of a picture. (besides you could have done that yourself) unless you actually have no money - then you can download gimp ....

mastone 18-03-2011 05:18 PM

Hi Guys
@ bullet:http://www.oz3d.com.au/ ;))
@ Babyduck: I have done nothing fancy with ZDepth or anything I just put the anaglyph node on top of a 2d image and kinda liked the effect and it has potential if you make use of the 3D workspace in nuke where you physically move plates in Z space and adjust the disparity accordingly , I mean if you render out anayglyph from 3D you render twice the amount of frames twice the storage etc etc, I think compositing is key in S3D workflow


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