Transfer maps problem - Introduction to game texturing by Michael Mckinley
I've tried to follow the tutorial and encountered a problem:
after baking (With Normal, Diffuse and Ambient) instead of everything magically falling in place I've got the normal map as my color and it's as if It haven't applied a normal map at all... I don't know what map should go where, and Therefore I'm unable to provide more info about them. I have noticed though that only one file was added in the Hypershade - as though the otheres don't even exist :confused: :headbang: . Any ideas? Thanks in advance, Benny |
have you tried rendering?
Don't know much about them, but normal maps will appear on your model in the viewport as if they are your color map. |
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On rendering I get the same color as the presentation (the normal map) and while I can see some depth in the texture it is not affected by the position of the light.
plus i get extremely strange behavior when the light is near the object... this is what I get after baking: |
the next tutorial is going to go into much more details, don't worry.
As for how to use the normal map, it shouldn't be applied to the color attribute. It'll go in the bump attribute. In the bump2d node's "Use As" setting, set it to Tangent Space Normals instead of the default Bump. |
Thanks, I'll try that out as soon as I'll have a chance...
Where does the diffuse and ambient maps go BTW? |
In the Ambient colour and diffuse channels possibly?
|
Diffuse is the same as "color."
The ambient is actually used in Photoshop to enhance the diffuse map. That'll be gone over in the next tutorial, promise. :) |
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Thanks Mt. (for both the tutorial and helping me out...)
I still don't understand why these maps haven't been applied where they belong after baking, but I got it to work! excuse me for the lame brick wall though. I made a spectacular arch but I lost it and I was tired of all these bricks :eek: . Anyway, it's as good as anything for the purpose of learning... Thanks again, Benny |
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