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Perfecto 20-12-2010 11:37 PM

Kitchen
 
I'm going to try and texture one of my past projects so I've decided to go with a kitchen. It just looks like it wouldn't be too difficult to texture. I was going to learn texturing a while back but got sidetracked with other stuff. Hopefully I'll stick to it this time. I know some basics so hopefully it will be enough but any and all help is appreciated. Here's the kitchen I'm going to texture.

Perfecto 20-12-2010 11:40 PM

1 Attachment(s)
I didn't see the image so trying to post image again.

Perfecto 21-12-2010 12:28 AM

1 Attachment(s)
Floor, Walls, Rug, Carpet, & Baseboards

Rhetoric Camel 21-12-2010 12:52 AM

AWESOME!!! DO IT. You'll be happy you did. I'll help as much as I can if you have any questions about UVs. I don't know a ton but hopefully I can help.

Perfecto 21-12-2010 03:29 PM

Thanks Rhetoric, my first question is on items that need to be smoothed, do I map them before I smooth or after?

Dango77 21-12-2010 04:16 PM

Looking forward to this Perfecto, I could be wrong, but I think you need to smooth first, as the texture may come out weird if you map it first, then smooth.
Would be glad to get this verified from someone else as I'm not 100% sure, I just remember trying it the other way once and the texture looked crap when I smoothed it later.
Either way, good luck!

Perfecto 21-12-2010 06:33 PM

1 Attachment(s)
I took your advice Dango77 and smoothed first, thx. Here's my table.

Rhetoric Camel 21-12-2010 08:01 PM

I'm with Dango on this. If you layout the UV's then smooth it will throw off your UV's.

DJbLAZER 21-12-2010 09:41 PM

Map BEFORE, then smooth. There are some options when smoothing, like if you want preserve geometry borders, hard edges etc. play with that.

honestdom 21-12-2010 10:04 PM

yeah, turn smooth UVs off in the smooth.

Mayaniac 21-12-2010 11:12 PM

Might be best smoothing during render. Then you can keep your scene nice and light, plus it make it easy to edit and make large changes to the UVs if you notice something later.

Perfecto 22-12-2010 12:56 AM

Thank you everyone. I'll remap the table legs. Right now they're mapped after I smoothed but I can go back to the low poly and remap as suggested.

Rhetoric Camel 22-12-2010 01:35 AM

Really, smoothing AFTER laying out the UVs? Can anyone explain why? It seems to me that it would alter the UVs you've laid out. I'm not saying everyone else is wrong, just curious is all.

Perfecto, sorry I was wrong. Apparently I've been doing it wrong too, although lately I just smooth my objects by hitting 3 on the keyboard.

murambi 22-12-2010 07:56 AM

Quote:

It seems to me that it would alter the UVs you've laid out. I'm not saying everyone else is wrong, just curious is all.
preserve geometry border option :) that should help

Dango77 22-12-2010 09:46 AM

Cool, sorry for the mis-information Perfecto, but I'm glad to know the right way now, thanks to those that explained!


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