Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Work In Progress (https://simplymaya.com/forum/forumdisplay.php?f=34)
-   -   Audi-RSQ (low Poly) (https://simplymaya.com/forum/showthread.php?t=19938)

aleg8r 20-01-2006 05:34 PM

Audi-RSQ (low Poly)
 
Quote:


::RULES::
Polylimit: 5000 polies(triangle) with wheels and other stuff and textured also
Car: Your choice (Old models are not accepted)
Textures: Max resolution 1024x1024, multiple textures allowed (also reflection map, diffuse color (the texture itself), reflectivity map, bump map, normal map, specular map, gloss map, opacity map and self illumination map)

No matter what program you use.

Closing Date: 03/03/06

http://i14.photobucket.com/albums/a3...-count-002.jpg

http://i14.photobucket.com/albums/a3...q-clay-002.jpg

http://i14.photobucket.com/albums/a3...q-wire-002.jpg

C&C please

MattTheMan 21-01-2006 12:06 AM

1 Attachment(s)
Heres what I think you should do.

aleg8r 21-01-2006 08:25 AM

thanks for the tip , but i have finshed my modeling now , i might still need to optomise it.

Update:

http://i14.photobucket.com/albums/a3...-count-004.jpg

http://i14.photobucket.com/albums/a3...q-wire-006.jpg

http://i14.photobucket.com/albums/a3...di-RSQ/top.jpg

http://i14.photobucket.com/albums/a3...i-RSQ/side.jpg

http://i14.photobucket.com/albums/a3.../front-001.jpg

http://i14.photobucket.com/albums/a3...i-RSQ/back.jpg

C&C please

MattTheMan 21-01-2006 02:47 PM

not bad at all! Looks really good. But I dont like the wheel area... I dont know why :p but excellent model :beer:

aleg8r 23-01-2006 09:18 AM

thanks :D i still need to do the uvmap , ( i suck at it btw ) and then i have to make the textures:headbang: and try and get the renders right LOL my first go at textureing was bad and the renders looked like a cartoon :P

aleg8r 23-01-2006 06:51 PM

Update: some textures done.

http://i14.photobucket.com/albums/a3...e-test-001.jpg

http://i14.photobucket.com/albums/a3...e-test-002.jpg

C&C please

if anyone had any idea on how to get the shutlines done in photoshop but have my car paint showing please post ( i use maya 6.0 if it makes a diff)

aleg8r 24-01-2006 09:12 AM

if i should use a png with an alpha channel and it should show the paint if i use a layered shader , am i right anyone ??

aleg8r 26-01-2006 09:34 PM

Update:

got the shutlines in :D

http://i14.photobucket.com/albums/a3...e-test-004.jpg

C&C please

Tim_LIVID 26-01-2006 09:45 PM

Not looking bad, I agree with Matt. The wheels don't look right, I can't see why.

I would also suggest going around and doing a bit of normals smoothing.

aleg8r 27-01-2006 02:35 PM

Quote:

Originally posted by Tim_LIVID
Not looking bad, I agree with Matt. The wheels don't look right, I can't see why.

I would also suggest going around and doing a bit of normals smoothing.

i have done al lthe normals smoothing i can , all hte hard edges are ment to be hard as they are sharp on the car

Tim_LIVID 27-01-2006 03:23 PM

Post an up to date render so we can see where you are at the stage.

Looking good though, not that many things to point out in my opinion.

aleg8r 27-01-2006 05:10 PM

that is the newest one , i tryd a few otheres but they been taking hrs to render so i had to stop them donno what the problem is :P

Tim_LIVID 27-01-2006 05:16 PM

What is the spec on your pc, it shouldn't take that long.

Have you done a scene optimize and deleted the history?

aleg8r 27-01-2006 07:07 PM

i got an AMD 1800 + with 768 mb ram and a gforce 5 gcard :P

i havent deleted the history yet :P allways forget to do that hehe

Tim_LIVID 27-01-2006 08:26 PM

That might be your problem, but then again it might not.

:D


All times are GMT. The time now is 08:19 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018