Sci-Fi kinda guy
Hey guys,
After lurking here for a long time, gazing at other peoples stuff, but never getting into maya myself I finally received the last kick under my butt to get me going. I am a software developer, and went to the Microsoft Devdays in Amsterdam where they had a big showcase on XNA, after toying around with it a little some people at work where impressed by the possibilities and asked if I wanted to look into it. So, software was ordered, and I got some budget for self education, I bought a tutorial from another site (Shame on me!) that describes the entire workflow, from an empty maya sheet all the way to a textured, animated model rendered by XNA. I will be posting my progress in this thread. Little side note, as a programmer some things just short-circuit my mind, putting things 'over there because it looks nice' blows all kind of fuses my programming experience have build over the years. None the less, I find this a rather relaxing way of spending time! Just blocking out atm : http://www.sotal.nl/Images/WIP/FirstBlockingOut.jpg Wire : http://www.sotal.nl/Images/WIP/First...gWireFrame.JPG (Hope the images where not too big) |
lookin nice so far man, the images are fine(size wise)
btw, is that from the "next-gen game modelling" tut from gnomon or dt... dont know wich one its from:beer: |
Its from dt,
its nice for me since they take into account what XNA will and will not take. |
Well, discovered I made a couple of errors earlier, that got me fighting with reversed normals that really interrupted the flow of the tutorial.
I did find however that maya can be very cruel, but also very forgiving. I realize the better (who is about everyone here but me) Maya artists backs will cringe just by looking at this, but we all have to learn somewhere I suppose. Another little update : http://www.sotal.nl/Images/WIP/ChestBlockingDetails.jpg |
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:)
Its looking decent mate :)
keep going chief :) |
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