MEL transformation matrix?
Hi,
New here and to MEL, hoping someone can assist. I'm trying to explicitly set an object's transformation matrix in MEL, but I can't find any info on this... I see references to scale, rotate, etc. but nothing on setting the full matrix. (I already have a matrix, so I want to avoid trying to compute the rotation, scale, etc. values to set those this way, if possible) Am I missing something obvious, or is this not possible? 3ds, pov-ray, etc. all allow this, so I'd assume MEL does also. Thanks! |
Answer
Got it:
setAttr -type "matrix" blah.xformMatrix 1 0 0 0 0 1 0 0 0 0 1 0 1 2 3 1; etc. |
just out of curiosity what are you aiming at with this? :)
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Quote:
Take care, g |
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