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-   -   sept/oct challeng-noob (https://simplymaya.com/forum/showthread.php?t=18315)

Joopson 17-09-2005 02:02 AM

sept/oct challeng-noob
 
n/m about barnstorming, i gonna do a 3d version of the pinky demon in doom. :)

Joopson 17-09-2005 02:06 AM

im changing to dooms pinky demon:attn:

t1ck135 17-09-2005 07:49 AM

nice modelling :)
remember you need to put your own spin on it.
Just think crazy thoughts like - what if it was in space?, does it need to be a biplane? Could it be a chicken/rocket/flying banana? Could the barn be a futuristic hanger (star wars style)? what would you improve on the game and how would this change things like props, backgrounds etc...?

THX1138 17-09-2005 03:15 PM

Starwars ? Did somebody say, Starwars?!:attn:

Joopson 17-09-2005 04:05 PM

snapshots of the original
http://www.joopsontoons.com/pinky 1.gif
http://www.joopsontoons.com/pinky 1.jpg

Joopson 17-09-2005 04:23 PM

rough model so far
http://www.joopsontoons.com/pinky.jpg

t1ck135 17-09-2005 05:13 PM

my last post isn't relevant now you've changed your's at the top ;)

good start with the monster - they were scary when you were low on ammo! :)

mtmckinley 17-09-2005 07:33 PM

the geometry of the arms and legs is a bit cluttered at the moment.

Joopson 17-09-2005 07:35 PM

i know, this is my first real model, based on another 2d thing, plus, i just started 3d last month:blush:

Joopson 17-09-2005 07:42 PM

poly-smooth problem
 
poly smooth isnt working that good, i merged the vertices, and used cleanup but it looks like this
http://www.joopsontoons.com/smooth.jpg

Joopson 18-09-2005 12:59 AM

does anyone no why smooth did that, im pretty new

badtertle 18-09-2005 01:48 AM

hmm
 
im also new but i think i know why. Your topology isnt ver good in most places. You want the overall flow to look a bit gridlike with only 4 sided polys. I see lots of triangles bunched together in odd ways in your model. Its not that big of a deal, it just takes a little time to clean it up a bit.

badtertle 18-09-2005 01:50 AM

also your head is made up of a few million-sded polys. try to break them up into only 4 sided or it wont look right. Good start with thebasic shape though!

Joopson 18-09-2005 02:42 PM

how do u convert it to quads?:confused:

Joopson 18-09-2005 03:12 PM

n/m i figured it out


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