sept/oct challeng-noob
n/m about barnstorming, i gonna do a 3d version of the pinky demon in doom. :)
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im changing to dooms pinky demon:attn:
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nice modelling :)
remember you need to put your own spin on it. Just think crazy thoughts like - what if it was in space?, does it need to be a biplane? Could it be a chicken/rocket/flying banana? Could the barn be a futuristic hanger (star wars style)? what would you improve on the game and how would this change things like props, backgrounds etc...? |
Starwars ? Did somebody say, Starwars?!:attn:
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snapshots of the original
http://www.joopsontoons.com/pinky 1.gif http://www.joopsontoons.com/pinky 1.jpg |
rough model so far
http://www.joopsontoons.com/pinky.jpg |
my last post isn't relevant now you've changed your's at the top ;)
good start with the monster - they were scary when you were low on ammo! :) |
the geometry of the arms and legs is a bit cluttered at the moment.
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i know, this is my first real model, based on another 2d thing, plus, i just started 3d last month:blush:
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poly-smooth problem
poly smooth isnt working that good, i merged the vertices, and used cleanup but it looks like this
http://www.joopsontoons.com/smooth.jpg |
does anyone no why smooth did that, im pretty new
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hmm
im also new but i think i know why. Your topology isnt ver good in most places. You want the overall flow to look a bit gridlike with only 4 sided polys. I see lots of triangles bunched together in odd ways in your model. Its not that big of a deal, it just takes a little time to clean it up a bit.
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also your head is made up of a few million-sded polys. try to break them up into only 4 sided or it wont look right. Good start with thebasic shape though!
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how do u convert it to quads?:confused:
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n/m i figured it out
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