Fluid Effects within an Object
I am trying to work out how to apply say a blue ink being dropped into a glass tube that has water in it, but the tube is not straight, and is more like a bendy straw...
But I can not get the 3D Fluid emitter to work just within the object, I have tried setting the emitter to volume, but all that doies is create a smaller box emitter within the 3D Fluiod emitter and that does not seem to work either. Any ides would be VERY appreciated, I have lost 3 days sleep trying to work this one out. |
Gimme some time today... I'll find something for ya:)
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Sorry it took so long.
A quick and dirty idea that MIGHT help you pull this shot off: - You can assign a path curve for your emitter to follow all within a 3d/2d fluid container. (i.e bendy-straw path) To make your fluid emitter appear to collide with the insides of the straw geomerty, choose "Make Collide". I know it is not that detailed of an answer, but it 's just an idea that I had. Lemme know if that helped at all. |
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