resolution render NURBS object
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Hello,
I am working on an Mini Cooper an it's quite working. I had one question before I wil continue. When I make an quick render on production quality the quality is much less than I see in the working area of Maya. Is this because when I will make a final render at the end of the project I must increase the NURBS surface, create more spans on each surface?. or has is something to do with render globals? Has is something to do with my model? do I already start modeling in higher detail? (for closeups). I attached two image to explain what I mean. One image is a screenshot, one is al maya render. Thanks for the replies!! regards A |
the jagged you see has to do with tesselation.
windows/general editors/attribute spread sheet go to tessellation tab turn on explicit tessellation, increase the U and V division factors (i set it to 3). |
thanks!
Thanks a lot for your reply khaavren.
I will see how it works, I'm curently not able to test. (work) Arce |
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