transparency map not working with file textures?
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for some reason when i plug a black and white file texture into the transparency value of a material it doesn't have any effect
yet the transparency slider works fine.. and the 2d textures like checkers works fine... i tried connecting different outlets of the file node to the material node like out color to transparency... it worked in reverse for a cube but not my actual object (see attached imaged) the cube has a png as the transparency map, the other thing has a tga. neither has transparent pixels. eeh... i can't even use a file texture that has transparency as a reflection map yet i can use it for eccentricity and glow intensity.... O_o |
I've never had that happen. Did you try another shader, maybe even in a fresh scene? It could be something you tinkled with and didn't even realize.
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Haha, I think she meant tinkered...
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i did the same thing...
attached a simple black and white in the transparency node..and it worked. problem might be some where else! |
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thanks for the advice guys, iamcreasy, did you try it with a file texture node? after a bit of tinkling and a soggy material later, i found out that the Alpha as Luminence wasn't checked... now everything seems to work fine! yay \o/ Genny: i expect you to know EVERYTHING about materials... you're like... the maya material goddess and should know EVERYTHING :p |
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"no pressure, no diamonds" :p
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