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-   -   Character with facial animation problems (https://simplymaya.com/forum/showthread.php?t=970)

o.martin 05-09-2002 12:15 PM

Character with facial animation problems
 
Here's the little one (click the image)
http://www.omartin-design.com/temp/t_test01.jpg
:banghead: I'm using Maya OSX and experiencing problems using clusters for deformation of the head. All works fine untill I parent (or skin) the head to the skeleton. I'm now forced to use blendshapes for the face animation and bones for the eyelids :mad: . Any suggestions?

THX


3DNut 05-09-2002 05:50 PM

Welcome to the board o.martin good looking model you have there.....
3DNut

Jim 06-09-2002 11:11 PM

re character problems wtih clusters and skinning....
 
Hi there,

Would you mind expanding on 'problems' as I'm not sure what you mean by this?

also there is a check box in the cluster node called 'relative'. try checking this and parenting the cluster (maybe even grouping it first to itself) to the head bone. Then skin and see what happens.

re Jim

o.martin 17-09-2002 01:38 AM

Thanks for help. I'm now pretty sure the cluster problem is a bug in Maya OSX. I ended up using blendshapes and bones.


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